Before we could start working on our Game Design,
We had to come up with a proposal to be shown to our lecturer
This is the idea I came up with :
Storyline
It's Sally's birthday today. She's been very busy making preparations for her party this coming afternoon. Sally rings up her friend Jack to ask him a favour. She asked him to help her buy a bunch of balloons from a vendor at the park for the party. Jack then goes to the vendor and buys a whole bunch of balloons for her. It was a really windy day and Jack accidentally let go of the balloons due to strong winds. Jack felt panicked at that moment. He decides to start chasing for the balloons. Discover out how Jack managed to save the balloons from flying away!
Gameplay
1) Jack will fly and starts chasing the balloons
2) Jack must only choose the blue and yellow balloons as those are Sally's favourite colour
3) Drag and drop the balloon into the basket that Jack is holding
Stage 1
- Collect 5x blue balloons -
-Collect 5x yellow balloons-
Time given = 20 seconds
Stage 2
-Collect 5x blue balloons-
-Collect 5x yellow balloons-
Time given = 20 seconds
Additional : Woodpecker will be flying around trying to burst the balloons.
Luck : If collect star + 3seconds to the game time
Lecturer's Feedback
How does Jack fly?
The balloon will just float on the screen right? do players see all 10 balloons or does it appear 1 by 1? if it appears 1 by 1, how will it appears?
The balloon will just float on the screen right? do players see all 10 balloons or does it appear 1 by 1? if it appears 1 by 1, how will it appears?
Still, the game play ideas doesn't really expand much on the current mechanics taught in class.
Come up with another alternate idea. Play some games to get more ideas.
Come up with another alternate idea. Play some games to get more ideas.
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